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Alliance Duel Day 6

Saturday raid

Prepare before the servers open, take advantage of the first few minutes of surprise, defeat your designated opponent, and leave before the hospital fills up.

Original images are preserved. Text within them remains in the original language.

×5

Main source of points

For the destruction of soldiers designated rival alliance give five times more base points than for the same soldiers of any other player.

Main rule: the first blow is diagnostic. Check the report, points gain and hospital. Repeat the attack only if there is a profitable exchange.

Preparing for Friday

  1. Find your opponent. Open the Alliance Duel, remember its tag and server. Save the coordinates of a rally point or several cities.
  2. Free the hospital. The following wounded beyond capacity will die irrevocably.
  3. Bring back the marches. Don't leave your main units on resource cells by the beginning of Saturday.
  4. Prepare the treatment. You need resources, healing boosts and a supply of free spaces after the first battle.
  5. Defend your city. Remove units from the wall and put up a shield in advance if you are not going to meet the attack with defense.
  6. Prepare the teleporter. After the attack, the shield will be blocked, so one bubble is not enough for a safe exit.

Why are the first minutes important?

Cities are still full

Some players do not have time to put up a shield, remove a wall, or withdraw troops. Later, large open targets quickly run out.

Opponents could fly away

Active enemy fighters go on a raid themselves. Their cities may be left without attention and immediate support.

The transition is already ready

The “Raid” button in the Duel window transfers the designated opponent to the server; in some versions it leads directly to his rally point.

How to move between servers for free

  1. Open the Alliance Duel. On the sixth day, go to the raid section and press the attack button or go to your opponent.
  2. Choose a place on someone else's map. Cross-server improved movement within a raid is free: the usual teleport item for the transition itself is not consumed.
  3. Don't stay at your arrival point. Use free movement to move away from the rally point and choose a less visible position near the targets.
  4. To return, click the server arrow. A panel of the current kingdom with a return button appears on someone else's map. It takes you home for free to your alliance’s gathering point.
  5. Use the return as an escape route. After the last attack, go to your server or to a remote location and wait for the 15-minute War Fever to end.
  6. After returning, choose your seat carefully. The free transition can be used to rebuild the parking lot, but do not leave gaps within the general cluster of the alliance.

Important: the free route works in the active window of the sixth day of the Duel and only for the opponent’s accessible server. It does not open the transition to an arbitrary kingdom. The button interface may differ depending on the localization of the game.

First raid: step by step

  1. Focus on the Duel timer. Do not calculate the time manually: local and server times may differ.
  2. Go through the "Raid" button. If it doesn't lead to a parking lot, use the saved coordinates.
  3. Land nearby, not in the center. Give yourself space to change your position and don’t show everyone one common point.
  4. Select the city of the desired tag. Random players give significantly less Duel points.
  5. Do a reconnaissance or one strike. Remember: intelligence already triggers a 15-minute War Fever.
  6. Open the detailed report. Look not at the victory, but at the destroyed fighters, your own losses and the actual increase in points.
  7. Continue or change your goal immediately. Don't waste your stamina on empty city strength.

Why you can’t specifically drain troops

Your lost T10+11 to you
The same T10 for the opponent+55 to him
Difference−44 points

Priority of goals

1. City with protection

The best option if the deployed squad is weaker than yours. A full-fledged battle takes place here and more soldiers are destroyed.

2. Rival March

A single campaign on a resource is convenient because the battle does not require repeatedly burning the city. Check the owner tag.

3. City without a wall

Points are possible as long as soldiers remain in the barracks, but losses are usually small. After each hit, check the score.

15

War fever

Reconnaissance, attack, reinforcement, deployment and siege block the shield on 15 minutes. The “hit and close immediately” scheme does not work.

How to end a hike safely

  1. Stop all hostilities. A new reconnaissance or attack restarts the timer.
  2. Change your position. If movement is available, move away from the place that the enemy has already seen.
  3. Bring back the troops. Don't leave marches on squares or on long trips.
  4. Wait 15 minutes. Don't send reinforcements and don't check your neighbors with intelligence.
  5. Put up a shield. Before leaving the game, check its actual duration.

Wall and hospital

Wall included

A full-fledged defense is taking place. You can earn points against an equal enemy, but a strong opponent will quickly fill the hospital.

The wall is off

Losses are significantly lower, but some troops from the barracks may still die. An empty wall does not replace a shield.

The hospital is full

New wounded are no longer accommodated and die. Treatment is usually about three times cheaper than re-hiring.

When to stop attacking

  • There are no more destroyed soldiers in the report and the Duel score does not increase.
  • Your losses are equal to the enemy's losses or become higher.
  • The hospital was approaching capacity and there was no safe reserve left.
  • Reinforcements arrived in the city or a stronger player appeared.
  • The goal does not belong to the designated opponent and does not justify the odds of five times lower.
  • To continue, you will have to risk the army just for the sake of completely burning the empty city.
!

Don't confuse the two events

In the Alliance Duel, points are given for soldiers. 51,000 points for completely knocking out and moving the sanctuary refer to the War of the Kingdoms. On Saturday, events take place simultaneously, but their count is different.

Common mistakes

  • Fly without a free hospital and a supply of treatment.
  • Beat any player on someone else's server without checking the assigned opponent's tag.
  • Consider your own losses as an advantageous way to score points.
  • Judge the goal only by the overall strength of the city, without reading the first report.
  • Continue burning the city after the combat points stop.
  • Try to turn on the shield immediately after reconnaissance or attack.
Short

Free hospital → shield at home → transition to the opponent at the start → one control strike → only profitable repetitions → treatment → 15 minutes without military action → shield.

Data verified September 19, 2026. Basic points and stage rules: Alliance Duel. Shields, War Frenzy and Hospital: Last Asylum Wiki. Free Improved Move: Last Asylum F2P Guide. Players' practical observations of cities without walls may vary depending on the game version.