
Old version · Event tactics
Elixir Race
Victory is not built on passively standing on buildings, but on mobility, map control and constantly knocking out opponents from objects.
Original images are preserved. Text within them remains in the original language.
Capture the portalSpeed up teleportBurn the enemyKnock out from objectsControl the mapCollect points
1. Preparation before the battle
- Registration: Monday–Wednesday
- Matchmaking: Thursday
- Battle: Friday
- 5 minutes before the start, enter the battlefield
- Explore the map, your opponent and customize your units
2. Setting up squads
- 1st squad: the strongest main squad
- 2nd and 3rd: only if you are really pumped
- If the units are weak, place one of the weakest heroes there
- Weak campaigns are needed to test the enemy's defenses without large losses
3. Defense
- Do not keep weak units on constant defense
- If there is only one strong squad, it is better to keep the defense turned off
- Manually enable strong defense when an equal or weak enemy attacks
- Against a strong opponent, it is better to remove the defense so as not to lose troops
4. Rule of 4 lives
- Each player has 4 lives
- After 4 arson fires the player returns to base
- Goal: quickly burn opponents and send them to base
- The longer the enemy stays at the base, the less points he collects
5. The main purpose of the map
The Migration Portal is a key building.
- Located bottom right
- Reduces teleport cooldown by 2 times
- Gives a huge advantage in mobility
- One top player must defend the portal at all times
- The others help hold him down if necessary.
6. Battle tactics
- First check the enemy with weak units
- After hitting with the weak, immediately hit with the strong and try to break through the defense
- If there is no defense, finish off with weak units
- If the enemy turns on the defense, weak units lose almost nothing
- If the enemy penetrates you, respond with quick attacks and burn his lives while the troops are outside the city
- Don't let your opponent stand quietly on buildings
7. Important buildings
- Migration portal is a top priority
- Treatment tents - troop restoration
- Alchemy workshops - a lot of points
- Observation point - +10% increase in points
- Cursed Altar - −15% to enemy stats
- Relic of War - +15% to the characteristics of allies
- Elixir Castle - a lot of points in the center
8. The role of weak players
- Do not engage in direct combat against strong enemies
- Help with collecting tents after the 13th minute
- Make sure they don't get burned
- Collect first aid kits after knocking out players from towers
- Score points when the map is already under team control
9. Final logic of the strategy
At first, the team may lose on points because it actively moves and fights. But after capturing the portal and knocking out enemies from the map, the initiative passes to us. When the opponent sits on the base more often, the team calmly controls the buildings and collects points.