

Equipment · squad development
Upgrading gold equipment
Crafting, levels and stars develop in parallel, but not everyone receives resources equally: first the damage of the main squad, then its survivability and support.
Original images are preserved. Text within them remains in the original language.
First, strengthen one main unit as much as possible. Do not disperse resources between several compounds.
General priority: damage → survivability of the main four → support → second squad.
What you need to know before you start
Don't disassemble purple in advance
Leave the item on the hero until the gold replacement is ready. Even without PvP bonuses, it continues to provide general stats.
The main squad must be dressed
The five heroes of the first roster always wear a full set. Later, it is advisable to keep the second and third compositions at least in purple.
Start with damage
The main goal of strong damage dealers is to survive the fight long enough to use basic skills several times. Therefore, the back line is strengthened first.
Don't underestimate boots
They provide resistance to energy damage, which, according to the author's observations in combat reports, often accounts for a significant portion of incoming damage.
| Example starting line-up | Role |
|---|---|
| Marlene | DD1 |
| Claire | DD2 |
| Arthur | Tank 1 |
| Bella | Tank 2 |
| Celia | Support |
| Goal | Additional drawings | Total |
|---|---|---|
| 1★ | 5 | 5 |
| 2★ | 10 | 15 |
| 3★ | 15 | 30 |
| 4★ | 20 | 50 regular |
| 5★ | 10 red | A separate rare resource |
Step-by-step route
The route is divided into craft, levels and stars for ease of reading. In the game, these three systems need to be developed in parallel.
A. Crafting gold items
| Queue | Item | Who should make it? |
|---|---|---|
| 1–2 | Sword | DD1 → DD2 |
| 3–4 | Gloves | DD1 → DD2 |
| 5–8 | Armor | DD1 → DD2 → Tank 1 → Tank 2 |
| 9–12 | Boots | DD1 → DD2 → Tank 1 → Tank 2 |
| 13–14 | Gloves | Tank 1 → Tank 2 |
| 15–16 | Sword | Tank 1 → Tank 2 |
| 17–20 | Support kit | Armor → boots → gloves → sword |
B. Equipment levels
| Stage | Item | Heroes and purpose |
|---|---|---|
| Starting Damage | Sword | DD1 → 20, then DD2 → 20 |
| Starting Damage | Gloves | DD1 → 10, then DD2 → 10 |
| Basic 20 | Boots | DD1 → DD2 → Tank 1 → Tank 2 → Support |
| Basic 20 | Armor | Tank 1 → Tank 2 → DD1 → DD2 → Support |
| Basic 20 | Gloves | DD1 → DD2 → Tank 1 → Tank 2 → Support |
| Basic 20 | Sword | Tank 1 → Tank 2 → Support |
| After 20 | DD swords | DD1 → DD2 to the maximum allowed by the stars |
| After 20 | DD gloves | DD1 → DD2 to maximum |
| After 20 | Boots | Core Four → 40 |
| After 20 | Armor | Tanks → 40, then DD → 30 and → 40 |
| After 20 | Gloves | Tanks → 40 |
| After 20 | Support | Boots → armor → gloves → 40 |
| After 20 | Remaining swords | Tank 1 → Tank 2 → Support → 40 |
| Finish | All items | In the same order, bring to the available maximum |
B. Equipment Stars
| Stage | Item and hero | Goal |
|---|---|---|
| First damage | DD1 sword | 2★, then 4★ or immediately 5★ |
| First damage | DD1 gloves | 1★ |
| First damage | DD2 sword | 2★ |
| First damage | DD2 gloves | 1★ |
| Energy protection | Boots: DD1 → DD2 → Tank 1 → Tank 2 | 2★ |
| Damage again | DD2 sword | 4★ or 5★ |
| Damage again | Gloves: DD1 → DD2 | 4★ |
| Protection | Armor: Tank 1 → Tank 2 | 2★ |
| Protection | Core Four Boots | 4★, then 5★ |
| Protection | Armor: DD1 → DD2 | 1★ |
| Protection | Gloves: Tank 1 → Tank 2 | 2★ |
| Core Four | Tank and DD armor, tank gloves | 4★ |
| Core Four | Tank swords | 2★, then 4★ |
| Core Four | Remaining key things | 5★ |
| Support | Boots → armor → gloves | 2★, then 4★ and 5★ |
| Support | Sword | 4★, then 5★ |
Tactics and priorities
DD1 is the main priority
The main damage dealer's sword and gloves receive resources first.
DD2 - immediately after
The second damage dealer goes through the same key steps so that the team does not depend on one source of damage.
Boots are more important than they seem
For the core four, they get high priority due to their resistance to energy damage.
The back line also needs protection
The damage dealer must not only hit hard, but also survive long enough to perform the skill again.
It is more important for support to survive
His task is to use skills and buffs longer, so the support’s sword remains the last.
Three systems running in parallel
Don't finish all crafting before levels or all levels before stars.
What to do in different situations
There is no gold replacement yet
Leave the purple thing: the hero should not lose performance characteristics for the sake of future crafting.
There are few resources
Don't distribute them evenly. Priority: DD1 → DD2 → main four → support.
New Star raised the DD sword limit
Stop the current item, bring the sword to a new maximum, then return to the previous stage.
Choosing between boots and tank armor
In this strategy, boots come first, then armor - according to the author’s observations of the composition of incoming damage.
Tank - Daskal or Louis
Their sword can be picked up before other tank swords if health regeneration actually depends on damage done in your version of the game.
The first squad is already strong
Move on to the second only after completing the first: in most key modes it is more important to break through one strong target.
Common mistakes
- Disassemble the purple item until a gold replacement appears.
- Start with maximum tank protection and delay the damage of two damage dealers.
- Upgrade tank armor before boots without checking the composition of incoming damage.
- Forget about protecting the back line.
- Completely ignore the support.
- Develop only one of three systems: crafting, levels or stars.
- Divide resources between two medium units.
One strong squad → swords and gloves of DD → boots of the main four → protection of tanks and DD → support → second squad.
Develop crafting, levels and stars in parallel. Always return the DD1 sword, then DD2 to the maximum available level.
Video for the guide
The guide was issued on September 20, 2026, based on the author’s strategy and observations in combat reports. The Workshop threshold, star costs, blueprint sources, and the relationship between hero characteristics and damage have not been confirmed by an independent source; Before spending rare resources, check the values with the current game interface.