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Raven development · since server day 78

Raven Epigraphs

The system opens on the 78th day of the server. At first glance, there is too much in it: four types, four qualities, three factions, stars, fragments, a Workshop and a separate development of the Raven. Below is a sequential route from the first drawing to UR and an explanation of each solution.

Original images are preserved. Text within them remains in the original language.

1

The main rule: first one squad

First, we strengthen the main detachment with which we are actually fighting. If it consists of Warriors, we don’t waste valuable SSR/UR fragments on Sorcerers and Shooters just because such a recipe is already available.

The first drawing only works with one unit. The rest will open much later, so at the first stage it is better to collect four suitable epigraphs for the main cast than to start three unfinished sets.

First, we close the empty R/SR slots → then look for the SSR of the main faction → gradually replace them with UR of the same faction.

2. What you need to know before you start

The normal Raven level and Raven Development are different scales. We are interested in the separate tab “Raven Development”: it opens blueprints, gradually enhances epigraph bonuses and allows you to connect other units.

Raven DevelopmentOpens
10Drawing No. 1
150Drawing No. 2
300Drawing No. 3
450Drawing No. 4

For this scale, special development manuals/books and unnecessary epigraphs are used. Do not give the necessary duplicates of SSR and UR for experience: they will be needed for the stars.

Four qualities of epigraphs

R green

The simplest ones. They are not tied to a faction and have no stars. At the start, you can simply close empty positions with them: this is better than holding a slot without effect.

SR blue

Also universal and without stars, but give stronger effects. We use them as the next temporary step.

SSR purple

Already tied to Warriors, Shooters or Sorcerers and upgraded with stars. Most recipes are available from Workshop level 15.

UR gold: final stage. They are also faction-specific and upgraded with stars, but have higher basic stats and additional unique effects. All UR recipes are unlocked at Workshop level 20.

3. Four types in one drawing

Type and placeBasic roleUR Addendum
Guardian of Nature
Initiative · center
Works from the beginning of the battle; helps survive incoming damage while the hero’s health is above the threshold.After health drops below 50%, gives a temporary shield.
Furious Pack
Attack · from above
After the skill, Raven strengthens the heroes' attack.Raven's skill hits another target.
Counterforce
Support right
After the Raven skill, the damage dealt by heroes increases.Reduces damage from the enemy's strong/highest skill.
Protective amulet
Defense · left
Increases the defense of heroes.Additionally strengthens the two heroes with the highest maximum health.

Four are placed in one drawing different type. The table helps you find a slot, but the moment when the effect starts working is important for selection.

How four slots work

  1. Guardian of nature · Initiative · center. The protective effect begins to work from the very beginning of the battle. In the basic variants, it is associated with a reduction in incoming damage while the hero’s health is above a certain threshold. UR after health drops below 50% gives a temporary shield. We consider this slot earlier, when the squad does not live up to its damage.
  2. Furious Pack · Attack · from above. Activated after using the Raven skill and enhances the attack of heroes. UR adds another target to Raven's skill. This changes the mechanics of the attack itself, and not just the percentage of the stat.
  3. Counterforce · Support · on the right. After the skill, Raven increases the damage done by the heroes. UR further reduces damage from the enemy's strong/highest skill: it combines attack and partial defense.
  4. Protective amulet · Protection · on the left. Increases the defense of heroes. UR further buffs the two heroes with the highest maximum health. This is useful when the front line needs to hold out while the damage dealers use skills.
4

What changes with quality

R and SR are universal: they are easier to install right away, and their effects are simpler and can only apply to individual heroes. Starting with SSR, the epigraph becomes factional.

If the SSR or UR of Warriors is set, it is the Warriors who receive the faction bonus. Therefore, when choosing your first kit, it is important to look not only at the quality, but also at the composition of the squad. The system especially rewards units drawn primarily from one faction.

5. Step-by-step route

  1. Raven development → 10. Open the first drawing. Before this, the found epigraphs can be saved: while the drawing is closed, there is no need to spend them for the opportunity to do something.
  2. We immediately fill four positions. If there are only green and blue ones, we put them. An empty position gives nothing, and waiting for a full gold set deprives the squad of intermediate bonuses.
  3. We determine the faction of the first detachment. This is the main fork. For example, the main squad consists of Warriors, which means that we create SSR and UR primarily for Warriors. It is too early to build three complete sets in parallel.
  4. Workshop → 15. SSR creation opens here. We gradually replace R and SR with purple epigraphs of the main faction. A good SSR can be used and upgraded with stars; There is no need to wait for the perfect set.
  5. Workshop → 20. All URs open here - this is the working end level of the building in terms of recipes. Levels 21–30 do not unlock new qualities; we build them only for other reasons.
  6. We are gradually replacing SSR with UR. The R/SR → SSR → UR scheme does not require removing the useful SSR in advance. While there is no replacement, it continues to work.
6

The first golden epigraph

If it fell out of the chest UR of the required faction, it's luck regardless of type. We put it in the main drawing: a random find has already saved 800 UR fragments.

We save all its duplicates. The first stars can be useful, but the decision on the next craft is made after comparing: whether a new UR is needed instead of an SSR in another slot or a strengthening of the one already received. We don’t set a goal of “5★ at any cost” before evaluating the entire set.

7. What to craft first

There is no universal “best” type. Before spending UR fragments, we look at what the main squad is missing in battles.

Need damage

We look first of all at the “Furious Pack” and “Countering Force”. The attacking UR is especially interesting with the additional target of the Raven skill. This is a logical choice when the squad already lives enough, but does not finish off the enemy.

The squad quickly dies

A few percent of damage will not help if the heroes do not have time to inflict it. Then we strengthen “Guardian of Nature” and “Protective Amulet” earlier - their protective role does not depend on whether Raven has time to use the skill.

Already have your faction UR

First, we place the find and look at the remaining three positions. If one of them still has a weak SSR, the new UR may be more useful than the expensive star of the existing epigraph.

Question to choose: Does the squad now lack damage or time to realize this damage?

How much does it cost to increase stars?

A copy is required for promotion exactly the same SSR or UR: same type and same faction. A duplicate of the required epigraph is material for a star, not garbage for the development of Raven.

Next starAdditional copiesTotal with original epigraph
1★12
2★2 more4
3★3 more7
4★5 more12
5★7 more19

Additional copies need 1 + 2 + 3 + 5 + 7 = 18. Together with the original, the full UR 5★ requires 19 identical epigraphs. Therefore, early stars can be considered, but automatically leading one UR to 5★ is not worth it: the next step becomes increasingly more expensive.

8. Fragments: first plan, then craft

800 URfragments in one UR-epigraph
400 or 800 SSRdepends on SSR type
Miscellaneous ResourcesSSR and UR fragments are not interchangeable

SSR and UR use different fragments; you cannot exchange one stock for another. The cost of SSR depends on the type: 400 or 800 fragments. One UR costs 800 UR fragments. When this amount has accumulated, we first select a specific epigraph and faction, then check the already dropped URs and the squad’s needs.

9

Duplicates are good

A duplicate of SSR or UR is needed to promote a star exactly the same epigraph. Therefore, we save the repetition of the required type and main faction, even if we have already added the first copy to the drawing.

We do not automatically send such copies to Raven development. First, we look at whether the nearest star is needed and how many more copies it will require.

10. What to donate for Raven’s development

Special guidelines and unnecessary epigraphs are suitable for development. "Unnecessary" is determined not only by the current composition, but also by future blueprints.

R and SR

At the start they close empty slots. When they are replaced, the extra specimens become primarily development material.

SSR

We check the fraction, type and presence of duplicates. A useful SSR can work in the first kit or become the basis for the next one.

UR

We save especially carefully. Even if we don’t play Sorcerers now, the second, third and fourth drawings will appear later. A good UR for another faction can be worth much more than the experience from destroying it.

11

We don’t open chests right away

We are accumulating chests with epigraphs for the first day of the Alliance Duel, unless their contents are urgently needed. The opening provides epigraphs and fragments; received UR fragments earn Duel points. So one chest helps personal development and the alliance at the same time.

Received your chest on Tuesday? Let it sit until next Monday. Before opening, we look at the tasks of the current day in the game to make sure that points are awarded right now.

12. Where to get epigraphs

The available sources depend on the server stage and events. We check regular stores, the VIP store, Expedition and Honor stores, events, battle passes, epigraph chests and fragments.

We separately check the reward settings. If during research or expeditions the game allows you to choose the type of epigraph or reward faction, we set the faction of the main squad. Otherwise, it will take a long time to collect resources for a squad that we are not playing with yet.

13. What to do in different situations

  1. There are only green and blue. We put the best available ones in all four positions. We do not leave empty slots.
  2. The SSR of the main faction has appeared. We replace it with a universal epigraph. We save the repetitions: they will be needed for the stars.
  3. UR of the main faction dropped. We bet even if we planned to craft another type first. A random find saves 800 UR fragments.
  4. Dropped UR of another faction. Save for the next drawing. We do not exchange a future rare set for a small amount of experience today.
  5. 800 UR fragments have accumulated. We check which UR already exists, which slot is still occupied by SSR, what the squad lacks - damage or survivability - and whether the new position is more useful than the star of the existing one.
  6. All four positions are already UR. Let's compare the stars of the first set with the preparation of the second squad for the development of Raven 150. Here the composition of the second squad and the accumulated resources are already important.

14. Common mistakes

  • Spread resources among three factions. The first drawing is still the same; First, we assemble a kit for the main detachment.
  • Confusing the two Raven scales. For epigraphs and drawings, it is the separate scale of development that is important.
  • Wait for UR with empty slots. R, SR and SSR exist as useful intermediate steps.
  • Feed duplicates and UR to another faction. The required duplicate is a future star; someone else's UR could be the basis of the next kit.
  • Make one UR 5★ at any cost. Each star is more valuable; a new UR in a slot with SSR will sometimes give more benefit.
  • Open chests immediately. In the absence of an urgent need, it is more profitable to combine the opening with the first day of the Duel.
  • Build a Workshop above 20 for recipes. There are no new ranks of epigraphs. Additional levels of the building are a separate decision for the sake of the development of the city.
15

Short

Day 78 → the system appears. Development of Raven 10 → first drawing. We fill four positions with what we have. Select the faction of the main squad. Workshop 15 → SSR of this faction. Workshop 20 → gradual replacement with UR.

We save the necessary duplicates for the stars, we don’t spend UR fragments without a plan, we save chests for the first day of the Duel. Development of Raven 150 unlocks the second blueprint.

The main thing: no need to pump everything. We need to effectively strengthen the squad we are playing with now.

The material was prepared according to the system description provided by the alliance. Please check the numbers, recipes and event tasks with the current game interface: they may change with updates.